News from the nonprofit Odyssey Workshop: ODYSSEY RESIDENTIAL SIX-WEEK WORKSHOP FOR FANTASY, SCIENCE FITCTION, AND HORROR WRITERS NOW TAKING APPLICATIONS Just the facts summary: Who: Writers of Fantasy, SciFi, and Horror who want to improve their skills through in-depth instruction and feedback from Jeanne Cavelos, a bestselling author and a former senior editor at Bantam […]
Archive for the ‘Information Center’ Category
by Intisar Khanani.
Last spring I released my third fantasy novel, after three years between books. Since I indie pub, I decided to take a couple extra months to make sure I planned for early reviews. I’m here today to share why early reviews are important, and the strategies I used to gain those reviews.
by Joshua Sky
A big part of selling scripts and landing writing assignments is pitching material in Hollywood. These dealings are nurtured through a series of meetings that you can get in a variety of ways. Let’s explore how to land and get the most from these meetings.
Maybe that stubborn determination to find an agent and get picked up by a NY publisher so that your book ends up in Barnes and Noble isn’t really worth the (huge) effort.
In the past year SFWA has seen several examples of magazines contemplating monetizing the writers submitting work to them for publication.
For those interested in breaking into genre television writing, an agent is paramount. They are the gatekeepers into a very exclusive world with a limited number of buyers. Here are some useful tips to garner representation.
by Cat Rambo
One question comes up more than any other when I teach writing: how do I know when a piece is ready for submission?
Welcome to 2017 and SFWA’s latest pro-rate Market Report. Please note: Inclusion of any market in the report below does not indicate an official endorsement by SFWA.
A designer must consider far more boring details than a writer. Game writing is all about the big ideas in a game and how they fit together. That requires detail to ensure everything meshes, but a world or character can tap into a gamer’s imagination to fill in the details.
This summer’s workshop runs from JUNE 5 to JULY 14, 2017. Class meets for over four hours each day, five days a week, for both workshopping and lectures.