Refers to the “InterstellarNet” novelettes:
“Creative
Destruction,” Analog March 2001,
“Hostile
Takeover,” Analog May 2001,
“Strange
Bedfellows,” Artemis Winter 2001,
InterstellarNet
began in musings about a far-future, star-spanning, human civilization. I presumed the pesky constraints of
relativity: no FTL travel.
One
thing led to another … soon I was pondering a comm network
that
functioned across the light-years. And,
we homo saps being a tad competitive—about interstellar cyber attacks.
I’m
a computer guy. I started writing
functional requirements for the network.
(As Douglas Adams advised: Don’t panic!
The specs do not appear in any
InterstellarNet story.)
Human
explorers will depart from our solar system with familiar languages,
predefined
protocols, and ready-made comm gear.
NASA is already hard at work on an interplanetary Internet. It was more fun to imagine how an
InterstellarNet might spontaneously arise—and thrive—among species that
initially lack any common language, experience, or technology.
At
this point, I should mention that I’m not only
a computer guy. Besides computer
science, there’s physics and an MBA in my shadowed past.
From that MBA program comes background in
economics—also known as the dismal science.
Sometimes
I play with physics, as in Moonstruck,
originally an Analog serial. As
often I play with computer science, as in
my cyber-fiction anthology Creative
Destruction (some of whose stories, including the title story,
first
appeared in Analog).
InterstellarNet
lets me play with all three sciences.
I’m
hardly the first SF writer to wonder how distant species might
establish
communications. Nor am I the first to
suggest that the universality of physical laws would provide common
ground. (H. Beam Piper’s “Omnilingual”
did the latter way back in 1957—in Analog’s
precursor, Astounding.)
The
InterstellarNet series opens in “Dangling Conversations.”
Three different sciences suggested their own
challenges. On the physics side: What,
exactly, do math and science let us and ET say to each other? On the computer side: How, exactly, would a
meaningful
message be encoded between absolute strangers?
On the economics side: Why would humans persist long enough to
establish
a dialogue with aliens light-years distant (or they with us)?
From
its inception in “Dangling Conversations,” InterstellarNet was a
commercial
entity. Limited to primitive
communications, that early commerce involved barter.
A
generation later, the series moves on to “Creative Destruction.” (That’s the famous phrase of a largely
obscure economist, Joseph
Schumpeter. It refers to the often
brutal efficiency with which markets reallocate capital from mature
technologies to emerging ones. In an
example from after Schumpeter’s time, think: mainframes, then
minicomputers,
then PCs, and now, perhaps Internet-centric applications.)
So … imagine
we’ve learned to converse effectively (albeit slooowly) with our
neighbors in
other solar systems. They know things we
don’t. They have wondrous capabilities
like mature nanotechnology. To what
lengths might some people go to obtain that technology, even after
government
bans its import because nanotech would be too disruptive or dangerous? Once everyone knows how to barter with the
four-eyed, many-tentacled neighbors, who can stop the unscrupulous from
violating such bans?
Time
passes. Technologies converge as an
increasingly rich trading language and the increasingly robust comm
infrastructure accelerate everyone’s progress.
Years-long Q&A becomes tiresome.
By
“Hostile Takeover,” most InterstellarNet species have swapped trade
representatives: artificially intelligent agents. This,
to a computer guy, is getting really interesting. What’s to prevent us from stealing the
intellectual property of aliens’ trade agents?
What’s to stop us from hiding malicious software—we can all
imagine
things much nastier than mere viruses—in the agent software we transmit
to our
neighbors?
Of
course whatever plots we can hatch—our neighbors can, too.
Uh-oh.
As
I said, I wrote functional specs. Herewith,
a few of Lerner’s Laws for Artificially Intelligent Trade Agents:
1.
Agents
run only inside mutually agreed upon
containment: the sandbox. The sandbox
protects:
a.
The
secrets of the agent from the locals.
b.
The local
infosphere
from the agent.
2.
Sandbox
code is fully disclosed and fully agreed upon across the interstellar
community. (ETs—one more argument for open source software!)
3.
Access
to/from the interior of a sandbox is only by messages.
4.
An
agent, its software entirely proprietary to its patron species, is
transmitted
encrypted across interstellar space.
a.
It
unwraps itself inside a sandbox provided by the host species.
b.
It
self-destructs, its
secrets undisclosed, if the purported sandbox deviates in any way from
expectations.
5.
Trade
wares—intellectual property—travel encrypted between solar systems, and
are
unwrapped in secrecy by the sequestered AI agent. Goods
are sold (or not) and bought (or not)
as the agent negotiates within its authorized-from-home parameters.
6.
Agents
buy and sell information using the host species’ banking system. Credits not spent locally may be transmitted,
securely encrypted, between solar systems.
There’s
(much) more to it, of course. Information
must be exchanged with agents without breaking quarantine.
Sandboxes must be extensible without any loss
of privacy or security, as AI agents amass more and more knowledge
about their
host species. Agents need ways to back
up their archives locally without risk of data theft.
Distant species need ways to install an
updated agent while retaining the obsolete agent’s memories. (In “Strange Bedfellows,” the sole
InterstellarNet story to appear in Artemis
magazine, a crisis is precipitated when the Alpha Centauri trade rep to
Earth
objects to being replaced with a newer version.)
It’s
a long list.
Isaac
Asimov’s classic robot stories (many from the hallowed pages of Astounding) revolve around loopholes and
ambiguities in the Three
Laws of Robotics. Many
InterstellarNet stories likewise explore ambiguities and loopholes in
agent
containment. In “Hostile Takeover,” our
neighbors six light-years away at Barnard’s Star have some very clever
ideas in
that regard ….
A New Order of Things is the latest (and
most ambitious to date) InterstellarNet tale.
The good news is: Interstellar travel has finally become
feasible. The starships are STL—I’m not
about to render
InterstellarNet obsolete. The better
news, if only for the reader, is: Things are not at all what they seem. Aliens, AIs, alien AIs … all with
their own agendas … all in our solar system.
I
hope to explore InterstellarNet for a long time to come.