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Tuesday, January 4th, 2005
Some years ago, I had a chat with a man who repaired high-end fax machines for a living, back when fax machines were still a bit of a mystery to most people. He reported the appalling statistic that fully 95 percent of the service calls he made were unneeded, because the consumers could have fixed their problems with no help from him. Nineteen out of twenty calls involved such technical challenges as machines out of paper, machines not plugged in, machines not hooked up to a phone line, and machines not turned on. In short, if these folks had used their plain common sense and been willing to read and follow instructions, they would not have needed to call for repairs. The bad news, of course, was that the legitimate service calls only received five percent of the available time and attention of the repair technicians. The folks who needed the help most were denied it thanks to the people who did NOT need help and yet screwed up anyway.
It is in the spirit of preventing such needless service calls that I offer this list of mistakes made in writing. To the degree that you can avoid these standard deviations, you– and your editor and workshop partners — will be able to spend more time on other issues of greater substance.
Read over this list. Understand what these errors are, and try and see how they can get you into trouble. Learn to avoid them. I promise you that getting past these errors will represent at least half the battle of becoming a writer. Learning the craft of writing consists in large part of learning how not to do these things.
I have schlepped through a lot of student manuscripts in a lot of venues. I would estimate that the errors listed below comprise at least 90 percent of the problems I encounter. Most are fairly simple to avoid if you are aware of them, and can be easily fixed, once you know how to spot them.
The first errors I will discuss are in the area of how a story is written, rather than in what the story is about. You might also call these errors of structure: These are errors involving the structure of the story — how it is put together, and the parts used to put it together.
Note that passive voice cannot — and need not — be completely eliminated. See previous sentence for an example. There are times when it works.
Henry walked toward downtown. He turned left on Smith Street. He stopped into Joe’s Diner and he sat at his favorite stool. He ordered a ham sandwich for lunch, and made sure to smile at the waitress … (etc.)
Summary narrative:
Henry went out to lunch. Then he went back to work.
The first version is appropriate when you want to report on all of Henry’s actions and his going to Joe’s will have some impact on the story. The second is appropriate when the walk and the meal — and perhaps the character — are of secondary importance. Perhaps you, the writer, merely want to get Henry out of the way so Bob can be alone in the office to rifle through Henry’s files.
A side-bar, on an issue worthy of discussion on its own: Bear in mind that the narrator, the point of view character, and the protagonist can often be three different people.
Good rule of thumb: The reader will get unstuck in time before the writer does. See: Information Not on the Page.) An even better rule of thumb: Do not violate straight chronology without a good reason. Ask yourself: What purpose is served in the story by violating chronology? Does it make things more exciting? Does it clarify something? Or does it just confuse the hell out of everyone?
The nameless character would be a harmless trifle were it not for the fact that this conceit requires the writer to perform all sorts of elaborate literary gymnastics to avoid revealing the name. I once read what was otherwise a fine piece of work wherein the lead character’s name (and gender!) were hidden through the first 57 pages, including a fairly graphic scene of the character having sex. Neat trick, no? Neat trick, no. See: Show-Off Experiments.) This bit of legerdemain was accomplished by arranging that every person in the book just happened to talk to and about this person without using a name, and by the writer referring to the protagonist as The Ranger, the Leader, the captain of the band, etc., etc., etc.
It did not take long for it to turn stilted and awkward. Nor did the eventual revelation of the character’s name and gender have any particular effect on the story, or have any dramatic purpose. The sex scene was especially baffling, as the writer, of necessity, could not reveal the sex of the character’s partner in bed. While the writer made it clear what was being done, the writer, trapped by her own cleverness, was unable to make it clear who was doing what to whom. Oy. If your character has no name, or if you keep his or her name hidden with a series of allegedly clever artifices, you will spend 23 pages stuck with damn fool locutions such as “the boy in the shirt.” Knock it off. If his name is Fred, say so.
Here, I am talking about “substance” in the sense of what the story is about: the ideas, rather than as opposed to the execution of those ideas.
I have come across an equally unfortunate problem — the writer who launches in with a wild, randomly selected killer of an opening, having no idea whatsoever where the story is going. (See: Bad Planning.) In fact, this error could have gone under the head Planning Errors.) Yes, the opener should be interesting, intriguing, should draw the reader in. But it should also have something to do with the story, be integral to it. The story itself should be interesting enough that some element of it should make for a good opener. As with all the notes in this essay, this is equally true for a novel or other longer work.
In short, these errors involve the art and science of screwing up on the question of why people do things, or why things happen, and on the question of what happens as a result of whatever the author has dreamed up.
These are mistakes made in the process of planning a story. Suffice to say they are very tough to fix on page 432 of your manuscript. The closer you are to the initial blank page when you deal with issues of planning, the better off you will be.
This essay is based on just such written, taped, and mental notes made over a long time. Those notes allowed me to crank this piece out in one day — once I had the time and the notes and knew what I wanted to do. (However, just for the record, I have gone back and revised this article at least a half-dozen times as I have learned more, and as I have prepared it for different audiences. Don’t be afraid to revise.)
Do a plot summary. Do character sketches. Work out the geography and the history of your story. Most importantly, know what the ending is going to be before you start. Know your ending, and you’ll be able to get to it. But do not let yourself be locked in by your planning documents. (See: Not letting the story evolve.) A plot synopsis is not a blueprint, where everything is rigidly and precisely positioned, and if you move this pillar from here to there the whole damn thing will collapse. Your plot synopsis is a roadmap, showing where you are and where you want to go, sketching out one of many possible routes that could get you there. You could change direction, or pick anew destination — or even a new starting point. But you cannot do any of that without first knowing the lay of the land. There is not much point in changing direction if you don’t know where you are going.
In short, the question of leaving in what should be cut, and leaving out what belongs.
At times, I have caught myself injecting whacking dull history lesson into my books. When I do catch such things, I find that putting all the exposition in a character’s head, and letting that person think about the data in question, often makes it more interesting and allows that character to offer his or her opinion on the subject. Other times I find it just plain whacking dull no matter what and I cut it completely.
A side-bar on the subject of cutting and pasting and inserting and changing text in this modern computer age: Do it. Don’t be afraid to cut and paste ferociously. Hit the save key first, and keep a back-up of your original, but chop the working copy to ribbons. If the original is backed up, you have the liberating knowledge that you can doing anything you like to the working copy without doing any damage to your first version of your deathless prose. If you don’t like the changes you have made, you can always print out a fresh copy of the first draft.
These have much less to do with the story, and much more to do with the writer. These are the mistakes made by a writer in love with every single one of his or her words, who secretly feels that the only possible reaction to his or her work is unalloyed reverence. To such writers, I can only say: Get a life.
While we’re on the subject of overdone research, I should point out that it is just as bad to get your research wrong– or not do it in the first place. Assume that your readers are knowledgeable, and that some of them, at least, will spot what you got wrong.
An example from personal experience: Science fiction and fantasy writers seem to do a lot of stories that concern caves. These really bug me, as I like to go in caves, and most of these stories get every damned detail wrong. Caves in fantasy all seem to be airy, well-lit places full of perfect marble staircases and veins of pure gold — which generally are not found in the limestone formations where caves usually form. When a story takes me into a cave like that, I ask myself — Where is the mud? Where is the darkness? Where is cool, slightly clammy air? Where are the loose rocks on the floor, and the smell, and the bats? Even if the writer has, in reality, gotten it right, it is too late. Once I am in that state of mind, it will do no good at all for the writer to have five thousand pages of documentation on the principles of natural cave formation in igneous, ore-bearing, and metamorphic rock.
I always try to assume that someone who knows more than me is going to read my stories. If some detail conflicts with generally held knowledge, I will try and work in a sentence or two that explains my variant idea, or that at least acknowledges the existence of the generally received knowledge. Doing this lets the reader know I have at least taken common knowledge into account. It reassures the reader, keeps the reader from being irritated by what I got wrong, and thus prevents the reader from becoming distracted from the story. In short, I do a little research, and try to avoid both errors — and seeming errors.
Very rarely, this myth is true. It is, however, far more common for someone to crank out a mass of technically inadequate, self-indulgent, incoherent drivel, and then hide behind the myth, rather than accept the failure of his or her own work. It’s a tempting option. Writing crap makes you look stupid, whereas being a misunderstood artist makes you look cool, sort of the way wearing a beret does.
None of the rules, ideas, theories and so on that I offer in this essay are arbitrary. There are good reasons for all of them. They are based on my personal experience of far too many unpublishable manuscripts. On the other hand, none of these rules are ironclad, and I have broken most of them myself. Back on the first hand, more often than not, I have then gone back and patched things up so as to follow the rules. In short, don’t go off into experimental forms and styles until you have mastered the basics. A final rule of thumb: Understand the rules, and know how and why to follow the rules, before you attempt to break them.
This article is Copyright. Reproduction and distribution specifically prohibited. All rights reserved. Reprinted here with the author’s permission.
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Tags: Roger MacBride Allen, writing
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Tuesday, January 4th, 2005
Written by Roger MacBride Allen
Because I have written three STAR WARS novels, and three novels set in Isaac Asimov’s Robots-Foundation universe, I get a lot of standard-mail and e-mail letters from readers who want to know: “How can I get to write that sort of book myself?”
It’s not much fun to give the answer to that question, because the answer is: “You can’t.” No one who mails in an unsolicited idea or story or novel to Lucasfilms (the folks who run STAR WARS) or Paramount (STAR TREK) or any of the other media “franchises” ever gets it published. Period. End of story. I know of one possible complicated and trivial exception to this flat statement, which I am not going to go into, because even that door is, I am sure, now shut, and I don’t want to raise false hopes.
ALL of the writers who have written STAR WARS books were approached by the publisher and hired to do their books. These professional writers, once contracted to do so, submitted outlines. The outlines were critiqued, modified, rewritten, and (with luck) approved. Part of the approval process in such cases concerned itself with whether the story was good. Part of it concerned itself with making sure the story idea matched the rest of the imaginary universe, and didn’t cause continuity trouble, now or later. (In the case of my three STAR WARS books, one key plot line was thrown out by Lucasfilm because what I wanted to do might interfere with future plotlines.) Only after contracts were signed, and the outlines were approved, did the writers actually write the books. And, of course, the final book was likewise subject to approval.
ALL of the writers hired to do the STAR WARS books had written and published books of their own before they were approached. They had track records. They had demonstrated the ability to write a complete, commercially publishable novel in the only way possible: by actually doing it. (Lots more people start writing books than finish writing them.)
NONE of the published STAR WARS books were written by unpublished amateurs, or written without prior approval of the outline. None of them ever will be. All of the above holds true for the other media franchises.
Hundreds and thousands of unsolicited story proposals, stories, book manuscripts, screenplays and so on descend on the franchise offices every year. None of them will ever be published or produced. In fact, the vast majority of them will be returned, unopened, to sender. There are good, hard-nosed reasons for all this.
First and foremost, to be blunt about it, most of the unsolicited submissions are no good. Based on what I have heard from editors, and have seen for myself, I can tell you that most of these submissions are badly written, or based on a bad idea, or formatted improperly, or inaccurate or careless about the known facts in the universe in question, or just incredibly sloppy. Some are written by people who, judging by their writing, appear to be deranged.
(I am sure that the vast majority of people who submit books and other material to the franchises are sane and competent. But with all due respect to that majority, I strongly suspect that, for various reasons, the nut-author count is higher for media tie-in submissions than it is for regular books. People obsess on some favorite character from the movie. On the other hand, and in fairness, the nut-author count is pretty high just about everywhere in publishing.)
In other words, even if your unsolicited STAR WARS novel is an absolute gem, it is likely to be quite literally buried under a mountainous heap of unpublishable gibberish. It’s going to be literally in the same pile with all the nut manuscripts, and will be lumped together with them.
But even your that diamond of an unsolicited manuscript were the only one to arrive at the publisher’s offices, even if they were starved for material, they would would return it unread, for one simple reason: lawsuits. Let me try and explain by example.
Let’s say that Fervent Fan F, who loves Media Franchise Z, writes a book set in that franchise, in which Character X marries Character Y. (Marrying characters up is a very popular notion among writers, and not much loved by the folks that control franchises. Marriages change too many things and complicates the continuity.) The book gets to Editor E, who reads the book, decides it’s no good, and rejects it.
Now suppose that, two years later, in the movie series or TV series or book series or comic book (sorry, graphic novel) series linked to the franchise, Character X does indeed marry Character Y. Or even suppose that Character X marries Z, or marries some new character never heard of before. Fervent Fan F decides that Franchise Z has stolen his idea of X getting married. Fan F goes to Lawyer L, and sues.
Now, even if Lawyer L knows there is no case at all, she might well decide to go for it anyway, in hopes that Franchise Z will offer a settlement just to make Fervent Fan F go away. And, if there is enough bad publicity, and Franchise Z concludes that they are going to have a lot of trouble proving a negative (ie: that they never heard word one from Editor E about Fan F’s book in which X and Y get married), then Franchise Z might well decide it would be easier and cheaper just to pay up.
Never mind that the franchise holders thought up the Franchise Z universe, and invented Characters X and Y. They have just, in effect, been sued for violating their own Copyright. And suddenly every unpublished writer in the world realizes that Franchise Z has caved in and settled one suit, and who knows, they might settle another, and another, and …
There is a very simple way for Franchise Z and Editor E to avoid this nightmare scenario: all they have to do is never look at unsolicited manuscripts. If they return the unsolicited manuscripts unopened, and/or return them with a letter stating they have not been read, and that the office does not wish to see any further material from the submitting writer, or take various other precautions, they will able to demonstrate they had never seen Fan F’s tale of romance and marriage, and they can avoid this nuisance suit, and the hundreds of others that would almost certainly follow a settlement or a judgment against them.
Unsolicited media tie-in manuscripts don’t get read. The franchise holder and the publishers thus avoid a very real and highly probable danger by turning their back on the rather hypothetical and quite highly improbable hope that Fan F has written something vastly better than anything they could get from their stable of professional writers, and something that exactly fits in with all their future plans for the franchise.
Variations on the above logic apply to cases such as the Asimov universe, where the “franchise” is a book series, rather than a TV series or movie, and likewise apply to other cases where someone holds an existing Copyright. Further variations cover the writing of scripts for TV and movie series. As far as scripts go, I am no expert, but here are the rules as best I understand them: no one in Hollywood will read your script based on their characters, show, or premise until you sign a release form promising not to sue them for reading it. (See J. Michael Straczynski’s THE COMPLETE BOOK OF SCRIPTWRITING for a detailed discussion of this topic.)
It’s not fun to tell people the bad news, but there it is. You’re not going to be able to publish your unsolicited STAR WARS, or STAR TREK, or X FILES, or Asimovian Robot, or HERCULES, or REN AND STIMPY novel, story, poem, or comic book. Period.
Now that I have explained that it is impossible to get one of these writing gigs, a rather obvious question pops up: How did I get two of them? Simple. I wrote a lot of books that were all my own, and developed a name and a reputation in the science fiction field. By so doing, I proved that I knew how to write a commercially successful book, and proved that I understood the business. I had to write my own books before they came to me and asked me to write their STAR WARS and Robot novels.
This brings me to another topic. I am firmly of the opinion that writing in someone else’s universe is, generally speaking, not a good thing for a beginning writer to do. Books and stories are built out of three interlocking things: plot, setting, and character. If someone else has already dreamed up the people, and worked out precisely what the world they live in is like, that’s two out of three — character and setting — that are gone. You, the beginning writer, will have no chance to practice creating the people and places in your story. All you are left with is plot, and even there, your freedom will be severely limited by all the things that have already happened.
A beginning writer wishing to develop his or her skills will do far better working on his or her own material, as such will give the new writer the chance to work on all the aspects of telling a story. And, ironically enough, the only way to get a chance writing in your favorite franchise universe is by first becoming a professional writer in your own right. You get to write in their world by writing in your own universe first.
I know of exceptions to much of what I have just laid down as flat-out, absolute, unalterable truth. But virtually all of those exceptions are misleading, or trivial, or so wildly improbable that they might as well not exist. Going into details would just raise false hopes. What I have said here is 99.999 percent true. Your odds are much better writing your own stuff, rather than pursuing the .001 percent I got wrong.
One last side-note. I myself have completed my contracts with the STAR WARS and Asimov franchise holders. I’m working on my own material, and have no further contractual right to do work in either of those universes. Unless and until I get asked again, I can’t write in those universes again, either. Therefore, it’s no good sending me STAR WARS or Robot ideas. I can’t do anything with them, and there’s no way for me to act as a conduit, passing the ideas on.
So write your own stuff. Believe me, that’s the best way to get published.
Tags: Allen, Intermediate, Roger MacBride Allen, writing
Posted in Information Center, The Craft of Writing, Writing Technique | Comments Off