Turkey City Lexicon

A Primer for SF Workshops

Edited by Lewis Shiner

Second Edition by Bruce Sterling

NOT COPYRIGHTED

Introduction by Lewis Shiner

This manual is intended to focus on the special needs of the science fiction workshop. Having an accurate and descriptive critical term for a common SF problem makes it easier to recognize and discuss. This guide is intended to save workshop participants from having to "reinvent the wheel" (see section 3) at every session.

The terms here were generally developed over a period of many years in many workshops. Those identified with a particular writer are acknowledged in parentheses at the end of the entry. Particular help for this project was provided by Bruce Sterling and the other regulars of the Turkey City Workshop in Austin, Texas.

Introduction (II) by Bruce Sterling

People often ask where science fiction writers get their ideas. They rarely ask where society gets its science fiction writers. In many cases the answer is science fiction workshops.

Workshops come in many varieties -- regional and national, amateur and professional, formal and frazzled. In science fiction's best-known workshop, Clarion, would-be writers are wrenched from home and hearth and pitilessly blitzed for six weeks by professional SF writers, who serve as creative-writing gurus. Thanks to the seminal efforts of Robin Wilson, would-be sf writers can receive actual academic credit for this experience.

But the workshopping experience does not require any shepherding by experts. Like a bad rock band, an SF-writer's workshop can be set up in any vacant garage by any group of spotty enthusiasts with nothing better to occupy their time. No one has a Copyright on talent, desire, or enthusiasm.

The general course of action in the modern SF workshop (known as the "Milford system") goes as follows. Attendees bring short manuscripts, with enough copies for everyone present. No one can attend or comment who does not bring a story. The contributors read and annotate all the stories. When that's done, everyone forms a circle, a story is picked at random, and the person to the writer's right begins the critique. (Large groups may require deliberate scheduling.)

Following the circle in order, with a minimum of cross-talk or interruptions, each person emits his/her considered opinions of the story's merits and/or demerits. The author is strictly required, by rigid law and custom, to make no outcries, no matter how he or she may squirm. When the circle is done and the last reader has vented his or her opinion, the silently suffering author is allowed an extended reply, which, it is hoped, will not exceed half an hour or so, and will avoid gratuitously personal ripostes. This harrowing process continues, with possible breaks for food, until all the stories are done, whereupon everyone tries to repair ruptured relationships in an orgy of drink and gossip.

No doubt a very interesting book could be written about science fiction in which the writing itself played no part. This phantom history could detail the social demimonde of workshops and their associated cliques: Milford, the Futurians, Milwaukee Fictioneers, Turkey City, New Wave, Hydra Club, Jules Verne's Eleven Without Women, and year after year after year of Clarion -- a thousand SF groups around the world, known and unknown.

Anyone can play. I've noticed that workshops have a particularly crucial role in non-Anglophone societies, where fans, writers, and publishers are often closely united in the same handful of zealots. This kind of fellow-feeling may be the true hearts-blood of the genre.

We now come to the core of this piece, the SF Workshop Lexicon. This lexicon was compiled by Mr Lewis Shiner and myself from the work of many writers and critics over many years of genre history, and it contains buzzwords, notions and critical terms of direct use to SF workshops.

The first version, known as the "Turkey City Lexicon" after the Austin, Texas writers' workshop that was a cradle of cyberpunk, appeared in 1988. In proper ideologically-correct cyberpunk fashion, the Turkey City Lexicon was distributed unCopyrighted and free-of-charge: a decommodified, photocopied chunk of free literary software. Lewis Shiner still thinks that this was the best deployment of an effort of this sort, and thinks I should stop fooling around with this fait accompli. After all, the original Lexicon remains unCopyrighted, and it has been floating around in fanzines, prozines and computer networks for seven years now. I respect Lew's opinion, and in fact I kind of agree with him. But I'm an ideologue, congenitally unable to leave well-enough alone.

In September 1990 I re-wrote the Lexicon as an installment in my critical column for the British magazine INTERZONE. When Robin Wilson asked me to refurbish the Lexicon yet again for PARAGONS, I couldn't resist the temptation. I'm always open to improvements and amendments for the Lexicon. It seems to me that if a document of this sort fails to grow it will surely become a literary monument, and, well, heaven forbid. For what it's worth, I plan to re-release this latest edition to the Internet at the first opportunity. You can email me about it: I'm "mailto:bruces@well.com".

Some Lexicon terms are attributed to their originators, when I could find them; others are not, and I apologize for my ignorance.

Science fiction boasts many specialized critical terms. You can find a passel of these in Gary K Wolfe's CRITICAL TERMS FOR SCIENCE FICTION AND FANTASY: A GLOSSARY AND GUIDE TO SCHOLARSHIP (Greenwood Press, 1986). But you won't find them in here. This lexicon is not a guide to scholarship. The Workshop Lexicon is a guide (of sorts) for down-and-dirty hairy-knuckled sci-fi writers, the kind of ambitious subliterate guttersnipes who actually write and sell professional genre material. It's rough, rollicking, rule-of-thumb stuff suitable for shouting aloud while pounding the table.


Part One: Words and Sentences

Part Two: Paragraphs and Prose Structure

Part Three: Common Workshop Story Types

Part Four: Plots

Part Five: Background

Part Six: Character and Viewpoint

Part Seven: Miscellaneous

This page was last modified on Wednesday February 25 2009.

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