Well, folks. This is it. The final post in the series. I’m going to finish identifying basic patterns for the resolution phase, summarize what I’ve presented on structure, and wrap the whole series up.
The Weird, as opposed to horror or dark fantasy, has a slippery quality of “you know it when you read it,” with an element of terror, perhaps, but more likely unease.
Even in the reaction stage we can include conflict and surprise. Maybe after our team’s setback, they regroup and discuss what they’re going to do now. This is a fine time to allow the varying motives of those on the hero’s team conflict.
Dear SFWA members: Hi there, I’m John Scalzi and I am running for President of SFWA. I. INTRODUCTION For those of you who don’t know me, allow me to tell you a little about myself. I’ve been a member of SFWA since 2003. Pretty much my first act upon receiving my signed contracts for my […]
by Terry McGarry Originally appeared in the Bulletin of the Science Fiction and Fantasy Writers of America, Spring 1995. Copyright © 1995 Terry McGarry. Reprinted with permission. Many copyeditors prefer to spell the word “copyeditor.” I laughed when I got page proofs of a short story I had written about a copyeditor: the anthology’s copyeditor […]
by David Alexander Smith Critiquing in a workshop context is a skill worth learning. Some tips for the novice: Before you begin. Familiarize yourself with workshop procedures and etiquette. Take some time with the Glossary of critiquing terms and become familiar with the jargon; we use it frequently, especially in the verbal critique, and it […]
by James Patrick Kelly © 1988 by James Patrick Kelly, First published in The Bulletin of The Science Fiction Writers of America You don’t believe in writers’ workshops — never have. Maybe you had a bad experience in college. Some reedy creative writing type sneered at sci-fi and said you probably ought to think about […]