Translation for Video Games: An Interview with Kristin Osani
by Misha Grifka Wander Editor’s note: This piece is part of the series Perspectives in Translation, where creators discuss the […]
by Misha Grifka Wander Editor’s note: This piece is part of the series Perspectives in Translation, where creators discuss the […]
by Elena Kovalenko Editor’s note: This piece is part of the series Perspectives in Translation, where creators discuss the many
by Carrie Finch Editor’s note: This piece is part of a series titled Writing by Other Means, where authors share
by Marie Croke Editor’s note: This piece is part of a rolling series, Writing from History, in which creators share
by Anneke Schwob Editor’s note: This piece is part of a rolling series, Writing from History, in which creators share
by Eugen Bacon Editor’s note: This piece is part of a series titled Writing by Other Means, where authors share
by Austin Conrad Tabletop role-playing games (TTRPGs) are built from basically two elements: game mechanics and narrative. Unlike video games,
by Will McDermott Writing narrative content for board games is different from any other writing I’ve ever done. It’s even
by John Dale Beety In science fiction and fantasy (SFF) terms, game writing is exactly what it sounds like: writing