Monica Valentinelli

Advice for New Writers, Information Center, The SFWA Blog

Interview with Lucien Soulban, Ubisoft Montreal

I think game developers, both in tabletop and in videogames, don’t necessarily need to be good writers, but they do have to be good storytellers. At the very least, an emphasis on storytelling creates a common language. Developers need to understand how a story comes together, and how to work in partnership with the writer, to craft something cohesive and meaningful.

Game Writing, The SFWA Blog

Overview of Game Production and the Role of Writers

by Monica Valentinelli

When you produce a game, you’re creating the interactive means for players to share a common experience that is often shaped by a story or narrative. The point, or goal, of that interaction will vary by the type of game. In games set in an expansive world like Star Wars, the Forgotten Realms, or Dragon Age, the goals will be present on a macro and micro level. Those goals drive the game design and shape how writers will intersect with the game’s text.

Advice for New Writers, Building a Career, How to Sell Your Novel, Information Center, Networking and Self-Promotion, The Business of Writing, The SFWA Blog, Tips for Beginners

Marketing, Sales, and Publicity. Part Two: Topics in Publicity

Is book publicity necessary? In my mind: yes. Do you need a publicist? It depends! I’ve long felt that authors are small business owners; what publicity means to an author is going to vary widely depending upon the resources available.

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