Monica Valentinelli

Information Center, The SFWA Blog

Interview with Lucien Soulban, Ubisoft Montreal

I think game developers, both in tabletop and in videogames, don’t necessarily need to be good writers, but they do have to be good storytellers. At the very least, an emphasis on storytelling creates a common language. Developers need to understand how a story comes together, and how to work in partnership with the writer, to craft something cohesive and meaningful.

Game Writing, The SFWA Blog

Overview of Game Production and the Role of Writers

by Monica Valentinelli

When you produce a game, you’re creating the interactive means for players to share a common experience that is often shaped by a story or narrative. The point, or goal, of that interaction will vary by the type of game. In games set in an expansive world like Star Wars, the Forgotten Realms, or Dragon Age, the goals will be present on a macro and micro level. Those goals drive the game design and shape how writers will intersect with the game’s text.

The SFWA Blog

Guest Post: Your Business Model Is Not Your Neighbor’s

I have also heard some use “piracy” as a low-price argument. My two cents: Pricing your products at a lower price because you think they’re going to be stolen is not a business model. Why? Because you are defining your sales goals on either making more than nothing or generating revenue to cover losses you have not experienced.

The SFWA Blog

Social Media and Your (Lack of) Privacy

The year is 2010. The internet has passed the infant stage and has grown into a young adult that still hasn’t quite gotten the “rules” down yet. Much of internet law is still in its infancy, in part because the legal system hasn’t been able to keep up with the rapid changes in technology. Words like “piracy,” “identity theft” and “copyright” are just three examples of that…

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