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Planetside: The Online Magazine of SFWA

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Using Pop Culture as Poetic Inspiration

by Gwynne Garfinkle Pop culture such as movies, TV shows, music, and graphic novels can be a great source for poetic inspiration. A poet can critique, explore, and riff on a pop-culture work they love (or hate!) or even use…

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Moral Rights: What Writers Need to Know

by Victoria Strauss of WRITER BEWARE® What Are Moral Rights? In addition to various economic rights, such as the ability to license and profit from the use of their original work, the Berne Convention (the international source for copyright law)…

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An image of Earth from space with the text: Introducing... Planetside: The Online Magazine of SFWA. Offering weekly articles on industry tools and topics to sharpen your creative process throughout your SFF career.

Introducing Planetside: The Online Magazine of SFWA

by Roxana Arama, Lead Editor For nearly 30 years, The SFWA Blog has been an essential resource for speculative fiction creators. Our editorial team is excited to begin a new chapter on July 1, 2025, reintroducing our publication with a…

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What Should I Pitch to Planetside?

by the Planetside Crew In recent years, Planetside: The Online Magazine of SFWA has undergone many changes and refinements to serve its community better. Where we once had a single editor, we’re now a team that reviews pitches collectively and looks…

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Think Like a Horror Writer to Create Better Villains

by Michael J. Moore You write speculative fiction for the same reason you’ve read or watched it your entire life. There’s something inside of you that craves tales of relatable characters overcoming adversity. It’s your inner hero, and it manifests…

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Persistence

by Bud Sparhawk After being in the writing game for nearly thirty years and selling my output on a fairly steady basis I still find myself puzzled whenever another blank page stares at me. Ideas abound, but only a few may…
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Research Tool: Random name generators and lists

Sometimes coming up with the right character name can be the hardest part. Whether working in secondary worlds or the real world, we have some research tools to make picking that perfect name a little easier.
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Fantasy Worldbuilding Questions: Daily Life

By Patricia C. Wrede General How do ordinary people feel about foreigners? Non-humans? How ready are they to accept different ideas? How cosmopolitan are they? How much social mobility is there? Is it easy or hard for a person born…

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Fantasy Worldbuilding Questions: Commerce, Trade, and Public Life

By Patricia C. Wrede General Which peoples/countries/races fought, allied, traded, or were traditional rivals? Where are there still hard feelings about old events? Is there a “trade language” that facilitates commerce between countries that don’t speak the same tongue? Is…

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Fantasy Worldbuilding Questions: Peoples and Customs

By Patricia C. Wrede Copyright © 1996 General Do average people believe old tales, or do they dismiss some that have a basis in fact (e.g., Troy)? Do wild and rebellious young people dress any differently from anyone else? Are…

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Seeking Blog Editor

We’re currently seeking an editor for the Craft of Writing blog. Duties would entail writing and soliciting posts on writing technique, with the aim of enlightening all who read them. If you think you may be a good match for…

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The SFWA Blog

What Should I Pitch to The SFWA Blog?

by the SFWA Publications Crew In recent years, The SFWA Blog has undergone many changes and refinements to serve its community better. Where we once had a single editor, we’re now a team that reviews pitches collectively and looks for…

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Playtesting TTRPG Stories

by Austin Conrad Tabletop role-playing games (TTRPGs) are built from basically two elements: game mechanics and narrative. Unlike video games, TTRPGs strongly focus on collaborative narrative between the players and the gamemaster at the table. Playtesting the narrative of a…

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Playtesting Card Games

by Marie Vibbert Every three months, the Cleveland Game Developers host a Play Test Night for our members.  Last time, I got to play a card game. It drove home the crucial differences between video games and physical games that…

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Quark – A SFWA Public Digest 

A quark (/kwɔːrk, kwɑːrk/) is a type of elementary particle and a fundamental constituent of matter. In an effort to maintain transparency and foster communications with all members of the SFF community and the public, SFWA would like to introduce…

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