The SFWA Blog

The SFWA Blog, Worldbuilding

The Art of Story as Worldbuilding

by Nathan Nance,

So you’re writing SFF, and you’ve got spaceships to design. Engine systems to map. A haunted forest to populate. A talking badger to draw. If you’re not a rocket scientist writing hard sci-fi, how are you supposed to make your version of James S.A. Corey’s Rocinante, you know, fly?

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