Information Center

Information Center

Don’t Tweet Your Rejections

by Shanna Swenson

Rejection is one of the worst parts of writing. When you get a story or novel rejected by an editor or agent, it stings. Your first instinct may be to go online and seek comfort and commiseration by letting your followers know what you’re going through. But stop and think before you spread the news of your rejection all over social media.

Information Center, The SFWA Blog

Finding That Elusive Writing Time

by Anthony Izzo

Next to people wondering where a writer’s ideas come from, the question I hear most is “How do you find the time to write?” Currently, I’m working on my 18th novel. Like many other writers, I hold a day job. With a 9-5 job, family obligations, and other responsibilities, how do you find time?

Information Center, The SFWA Blog

Paying Your Bills with Copywriting

by Joshua Sky

Writing is fun, but it can also be a tough way to make a living. The wait times for checks can be a drag, and the dry spells between one sale to another can be Saharan. Even if a sale is made, too often the money can be nominal. However, an avenue in the field where writers can potentially make a comfortable living, while working on their passion projects, is copywriting, also known as writing for advertising.

Information Center, The SFWA Blog

Interview with Lucien Soulban, Ubisoft Montreal

I think game developers, both in tabletop and in videogames, don’t necessarily need to be good writers, but they do have to be good storytellers. At the very least, an emphasis on storytelling creates a common language. Developers need to understand how a story comes together, and how to work in partnership with the writer, to craft something cohesive and meaningful.

Information Center, The SFWA Blog

Writer’s Guide to Twine

by Aidan Doyle

Twine was created by Chris Klimas in 2009 and is “an open-source tool for telling interactive, nonlinear stories.” Simply put, it’s a program that makes it easier for writers to make their own “Choose Your Own Adventure” style fiction. There are a number of tools for writing interactive fiction, but Twine is one of the simplest and most popular.

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