Characterization and Worldbuilding Through Fight Scenes
by Corrine A. Kumar Fight scenes aren’t just about fighting. While writing technically accurate and action-packed fight scenes is important, […]
by Corrine A. Kumar Fight scenes aren’t just about fighting. While writing technically accurate and action-packed fight scenes is important, […]
by Albert Zhang Science fiction is often much more concerned about the physical than the organizational reality of a setting
by Jendia Gammon Worldbuilding takes many forms in genre fiction. Whether a story takes place on another planet, in a
We’re pleased to announce that the THIRD season of Narrative Worlds will debut on Sunday, October 16, at 1:00pm Pacific
by R. K. Thorne Worldbuilding is a fun aspect of writing fantasy and science fiction. It is so tempting to
by Amelia Wiens
One of the best parts of science fiction and fantasy is the worldbuilding. A key part of creating interesting worlds is creating diverse cultures that vary in some way from our own norms. That being said, it can be so hard to get out of our own culture’s point of view and redefine elements that we unconsciously take for granted.
by Nathan Nance,
So you’re writing SFF, and you’ve got spaceships to design. Engine systems to map. A haunted forest to populate. A talking badger to draw. If you’re not a rocket scientist writing hard sci-fi, how are you supposed to make your version of James S.A. Corey’s Rocinante, you know, fly?
by Ken Pelham
Your stiff-upper-lipped hero, Professor Jenkins, frustrated with the chicanery of Air Captain Hamm, pounds the table and shouts, “Good heavens, man! The scoundrel has hatched yet another outrageous boondoggle!”
Boondoggle. This is where your narrative gets stuck in the etymological weeds.
by Suyi Davies Okungbowa
It’s virtually impossible to do ALL of your SFF worldbuilding prior to writing your book/story. How much weight is given to each stage depends on the author (some prefer to do a lot before starting, some build nothing before writing). My own preference is to build the foundation–just enough to get me started, then build more along the way, and go back and change stuff after I’m done.
by Kevin L. O’Brien In this second part of my series on technology and worldbuilding (see Part One), I would